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#include "VertexConstants.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float3 vColor : COLOR;
};
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float4 Color : COLOR0;
};
VS_OUTPUT main(VS_INPUT input)
{
VS_OUTPUT Output;
float4 pos = float4(input.vPos, 1.0f);
// Transform the position from object space to homogeneous projection space
pos = mul(View, pos);
pos = mul(Projection, pos);
Output.Position = pos;
// Output color
Output.Color = float4(input.vColor, 1.0f);
return Output;
}