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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
// Jolt includes
#include <Jolt/Jolt.h>
#include <Jolt/ConfigurationString.h>
#include <Jolt/RegisterTypes.h>
#include <Jolt/Core/Factory.h>
#include <Jolt/Core/TempAllocator.h>
#include <Jolt/Core/JobSystemThreadPool.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Collision/NarrowPhaseStats.h>
#include <Jolt/Physics/StateRecorderImpl.h>
#include <Jolt/Physics/DeterminismLog.h>
#ifdef JPH_DEBUG_RENDERER
#include <Jolt/Renderer/DebugRendererRecorder.h>
#include <Jolt/Core/StreamWrapper.h>
#endif // JPH_DEBUG_RENDERER
#ifdef JPH_PLATFORM_ANDROID
#include <android/log.h>
#include <android_native_app_glue.h>
#endif // JPH_PLATFORM_ANDROID
// STL includes
JPH_SUPPRESS_WARNINGS_STD_BEGIN
#include <iostream>
#include <thread>
#include <chrono>
#include <memory>
#include <cstdarg>
#include <filesystem>
JPH_SUPPRESS_WARNINGS_STD_END
using namespace JPH;
using namespace JPH::literals;
using namespace std;
// Disable common warnings triggered by Jolt
JPH_SUPPRESS_WARNINGS
// Local includes
#include "RagdollScene.h"
#include "ConvexVsMeshScene.h"
#include "PyramidScene.h"
#include "LargeMeshScene.h"
#include "CharacterVirtualScene.h"
#include "MaxBodiesScene.h"
// Time step for physics
constexpr float cDeltaTime = 1.0f / 60.0f;
static void TraceImpl(const char *inFMT, ...)
{
// Format the message
va_list list;
va_start(list, inFMT);
char buffer[1024];
vsnprintf(buffer, sizeof(buffer), inFMT, list);
va_end(list);
// Print to the TTY
#ifndef JPH_PLATFORM_ANDROID
cout << buffer << endl;
#else
__android_log_write(ANDROID_LOG_INFO, "Jolt", buffer);
#endif
}
// Program entry point
int main(int argc, char** argv)
{
// Install callbacks
Trace = TraceImpl;
// Register allocation hook
RegisterDefaultAllocator();
// Helper function that creates the default scene
#ifdef JPH_OBJECT_STREAM
auto create_ragdoll_scene = []{ return unique_ptr<PerformanceTestScene>(new RagdollScene(4, 10, 0.6f)); };
#else
auto create_ragdoll_scene = []{ return unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene); };
#endif // JPH_OBJECT_STREAM
// Parse command line parameters
int specified_quality = -1;
int specified_threads = -1;
uint max_iterations = 500;
bool disable_sleep = false;
bool enable_profiler = false;
#ifdef JPH_DEBUG_RENDERER
bool enable_debug_renderer = false;
#endif // JPH_DEBUG_RENDERER
bool enable_per_frame_recording = false;
bool record_state = false;
bool validate_state = false;
unique_ptr<PerformanceTestScene> scene;
const char *validate_hash = nullptr;
int repeat = 1;
for (int argidx = 1; argidx < argc; ++argidx)
{
const char *arg = argv[argidx];
if (strncmp(arg, "-s=", 3) == 0)
{
// Parse scene
if (strcmp(arg + 3, "Ragdoll") == 0)
scene = create_ragdoll_scene();
#ifdef JPH_OBJECT_STREAM
else if (strcmp(arg + 3, "RagdollSinglePile") == 0)
scene = unique_ptr<PerformanceTestScene>(new RagdollScene(1, 160, 0.4f));
#endif // JPH_OBJECT_STREAM
else if (strcmp(arg + 3, "ConvexVsMesh") == 0)
scene = unique_ptr<PerformanceTestScene>(new ConvexVsMeshScene);
else if (strcmp(arg + 3, "Pyramid") == 0)
scene = unique_ptr<PerformanceTestScene>(new PyramidScene);
else if (strcmp(arg + 3, "LargeMesh") == 0)
scene = unique_ptr<PerformanceTestScene>(new LargeMeshScene);
else if (strcmp(arg + 3, "CharacterVirtual") == 0)
scene = unique_ptr<PerformanceTestScene>(new CharacterVirtualScene);
else if (strcmp(arg + 3, "MaxBodies") == 0)
scene = unique_ptr<MaxBodiesScene>(new MaxBodiesScene);
else
{
Trace("Invalid scene");
return 1;
}
}
else if (strncmp(arg, "-i=", 3) == 0)
{
// Parse max iterations
max_iterations = (uint)atoi(arg + 3);
}
else if (strncmp(arg, "-q=", 3) == 0)
{
// Parse quality
if (strcmp(arg + 3, "Discrete") == 0)
specified_quality = 0;
else if (strcmp(arg + 3, "LinearCast") == 0)
specified_quality = 1;
else
{
Trace("Invalid quality");
return 1;
}
}
else if (strncmp(arg, "-t=max", 6) == 0)
{
// Default to number of threads on the system
specified_threads = thread::hardware_concurrency();
}
else if (strncmp(arg, "-t=", 3) == 0)
{
// Parse threads
specified_threads = atoi(arg + 3);
}
else if (strcmp(arg, "-no_sleep") == 0)
{
disable_sleep = true;
}
else if (strcmp(arg, "-p") == 0)
{
enable_profiler = true;
}
#ifdef JPH_DEBUG_RENDERER
else if (strcmp(arg, "-r") == 0)
{
enable_debug_renderer = true;
}
#endif // JPH_DEBUG_RENDERER
else if (strcmp(arg, "-f") == 0)
{
enable_per_frame_recording = true;
}
else if (strcmp(arg, "-rs") == 0)
{
record_state = true;
}
else if (strcmp(arg, "-vs") == 0)
{
validate_state = true;
}
else if (strncmp(arg, "-validate_hash=", 15) == 0)
{
validate_hash = arg + 15;
}
else if (strncmp(arg, "-repeat=", 8) == 0)
{
// Parse repeat count
repeat = atoi(arg + 8);
}
else if (strcmp(arg, "-h") == 0)
{
// Print usage
Trace("Usage:\n"
"-s=<scene>: Select scene (Ragdoll, RagdollSinglePile, ConvexVsMesh, Pyramid)\n"
"-i=<num physics steps>: Number of physics steps to simulate (default 500)\n"
"-q=<quality>: Test only with specified quality (Discrete, LinearCast)\n"
"-t=<num threads>: Test only with N threads (default is to iterate over 1 .. num hardware threads)\n"
"-t=max: Test with the number of threads available on the system\n"
"-p: Write out profiles\n"
"-r: Record debug renderer output for JoltViewer\n"
"-f: Record per frame timings\n"
"-no_sleep: Disable sleeping\n"
"-rs: Record state\n"
"-vs: Validate state\n"
"-validate_hash=<hash>: Validate hash (return 0 if successful, 1 if failed)\n"
"-repeat=<num>: Repeat all tests <num> times");
return 0;
}
}
// Create a factory
Factory::sInstance = new Factory();
// Register all Jolt physics types
RegisterTypes();
// Show used instruction sets
Trace(GetConfigurationString());
// If no scene was specified use the default scene
if (scene == nullptr)
scene = create_ragdoll_scene();
// Output scene we're running
Trace("Running scene: %s", scene->GetName());
// Create temp allocator
TempAllocatorImpl temp_allocator(scene->GetTempAllocatorSizeMB() * 1024 * 1024);
// Find the asset path
bool found = false;
filesystem::path asset_path(argv[0]);
filesystem::path root_path = asset_path.root_path();
while (asset_path != root_path)
{
asset_path = asset_path.parent_path();
if (filesystem::exists(asset_path / "Assets"))
{
found = true;
break;
}
}
if (!found) // Note that argv[0] can be a relative path like './PerformanceTest' so we also scan up using '..'
for (int i = 0; i < 5; ++i)
{
asset_path /= "..";
if (filesystem::exists(asset_path / "Assets"))
{
found = true;
break;
}
}
if (!found)
asset_path = "Assets";
else
asset_path /= "Assets";
asset_path /= "";
// Load the scene
if (!scene->Load(String(asset_path.string())))
return 1;
// Create mapping table from object layer to broadphase layer
BPLayerInterfaceImpl broad_phase_layer_interface;
// Create class that filters object vs broadphase layers
ObjectVsBroadPhaseLayerFilterImpl object_vs_broadphase_layer_filter;
// Create class that filters object vs object layers
ObjectLayerPairFilterImpl object_vs_object_layer_filter;
// Start profiling this program
JPH_PROFILE_START("Main");
// Trace header
Trace("Motion Quality, Thread Count, Steps / Second, Hash");
// Repeat test
for (int r = 0; r < repeat; ++r)
{
// Iterate motion qualities
for (uint mq = 0; mq < 2; ++mq)
{
// Skip quality if another was specified
if (specified_quality != -1 && mq != (uint)specified_quality)
continue;
// Determine motion quality
EMotionQuality motion_quality = mq == 0? EMotionQuality::Discrete : EMotionQuality::LinearCast;
String motion_quality_str = mq == 0? "Discrete" : "LinearCast";
// Determine which thread counts to test
Array<uint> thread_permutations;
if (specified_threads > 0)
thread_permutations.push_back((uint)specified_threads - 1);
else
for (uint num_threads = 0; num_threads < thread::hardware_concurrency(); ++num_threads)
thread_permutations.push_back(num_threads);
// Test thread permutations
for (uint num_threads : thread_permutations)
{
// Create job system with desired number of threads
JobSystemThreadPool job_system(cMaxPhysicsJobs, cMaxPhysicsBarriers, num_threads);
// Create physics system
PhysicsSystem physics_system;
physics_system.Init(scene->GetMaxBodies(), 0, scene->GetMaxBodyPairs(), scene->GetMaxContactConstraints(), broad_phase_layer_interface, object_vs_broadphase_layer_filter, object_vs_object_layer_filter);
// Start test scene
scene->StartTest(physics_system, motion_quality);
// Disable sleeping if requested
if (disable_sleep)
{
const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
BodyIDVector body_ids;
physics_system.GetBodies(body_ids);
for (BodyID id : body_ids)
{
BodyLockWrite lock(bli, id);
if (lock.Succeeded())
{
Body &body = lock.GetBody();
if (!body.IsStatic())
body.SetAllowSleeping(false);
}
}
}
// Optimize the broadphase to prevent an expensive first frame
physics_system.OptimizeBroadPhase();
// A tag used to identify the test
String tag = ToLower(motion_quality_str) + "_th" + ConvertToString(num_threads + 1);
#ifdef JPH_DEBUG_RENDERER
// Open renderer output
ofstream renderer_file;
if (enable_debug_renderer)
renderer_file.open(("performance_test_" + tag + ".jor").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
StreamOutWrapper renderer_stream(renderer_file);
DebugRendererRecorder renderer(renderer_stream);
#endif // JPH_DEBUG_RENDERER
// Open per frame timing output
ofstream per_frame_file;
if (enable_per_frame_recording)
{
per_frame_file.open(("per_frame_" + tag + ".csv").c_str(), ofstream::out | ofstream::trunc);
per_frame_file << "Frame, Time (ms)" << endl;
}
ofstream record_state_file;
ifstream validate_state_file;
if (record_state)
record_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ofstream::out | ofstream::binary | ofstream::trunc);
else if (validate_state)
validate_state_file.open(("state_" + ToLower(motion_quality_str) + ".bin").c_str(), ifstream::in | ifstream::binary);
chrono::nanoseconds total_duration(0);
// Step the world for a fixed amount of iterations
for (uint iterations = 0; iterations < max_iterations; ++iterations)
{
JPH_PROFILE_NEXTFRAME();
JPH_DET_LOG("Iteration: " << iterations);
// Start measuring
chrono::high_resolution_clock::time_point clock_start = chrono::high_resolution_clock::now();
// Update the test
scene->UpdateTest(physics_system, temp_allocator, cDeltaTime);
// Do a physics step
physics_system.Update(cDeltaTime, 1, &temp_allocator, &job_system);
// Stop measuring
chrono::high_resolution_clock::time_point clock_end = chrono::high_resolution_clock::now();
chrono::nanoseconds duration = chrono::duration_cast<chrono::nanoseconds>(clock_end - clock_start);
total_duration += duration;
#ifdef JPH_DEBUG_RENDERER
if (enable_debug_renderer)
{
// Draw the state of the world
BodyManager::DrawSettings settings;
physics_system.DrawBodies(settings, &renderer);
// Mark end of frame
renderer.EndFrame();
}
#endif // JPH_DEBUG_RENDERER
// Record time taken this iteration
if (enable_per_frame_recording)
per_frame_file << iterations << ", " << (1.0e-6 * duration.count()) << endl;
// Dump profile information every 100 iterations
if (enable_profiler && iterations % 100 == 0)
{
JPH_PROFILE_DUMP(tag + "_it" + ConvertToString(iterations));
}
if (record_state)
{
// Record state
StateRecorderImpl recorder;
physics_system.SaveState(recorder);
// Write to file
string data = recorder.GetData();
uint32 size = uint32(data.size());
record_state_file.write((char *)&size, sizeof(size));
record_state_file.write(data.data(), size);
}
else if (validate_state)
{
// Read state
uint32 size = 0;
validate_state_file.read((char *)&size, sizeof(size));
string data;
data.resize(size);
validate_state_file.read(data.data(), size);
// Copy to validator
StateRecorderImpl validator;
validator.WriteBytes(data.data(), size);
// Validate state
validator.SetValidating(true);
physics_system.RestoreState(validator);
}
#ifdef JPH_ENABLE_DETERMINISM_LOG
const BodyLockInterface &bli = physics_system.GetBodyLockInterfaceNoLock();
BodyIDVector body_ids;
physics_system.GetBodies(body_ids);
for (BodyID id : body_ids)
{
BodyLockRead lock(bli, id);
const Body &body = lock.GetBody();
if (!body.IsStatic())
JPH_DET_LOG(id << ": p: " << body.GetPosition() << " r: " << body.GetRotation() << " v: " << body.GetLinearVelocity() << " w: " << body.GetAngularVelocity());
}
#endif // JPH_ENABLE_DETERMINISM_LOG
}
// Calculate hash of all positions and rotations of the bodies
uint64 hash = HashBytes(nullptr, 0); // Ensure we start with the proper seed
BodyInterface &bi = physics_system.GetBodyInterfaceNoLock();
BodyIDVector body_ids;
physics_system.GetBodies(body_ids);
for (BodyID id : body_ids)
{
RVec3 pos = bi.GetPosition(id);
hash = HashBytes(&pos, 3 * sizeof(Real), hash);
Quat rot = bi.GetRotation(id);
hash = HashBytes(&rot, sizeof(Quat), hash);
}
// Let the scene hash its own state
scene->UpdateHash(hash);
// Convert hash to string
stringstream hash_stream;
hash_stream << "0x" << hex << hash << dec;
string hash_str = hash_stream.str();
// Stop test scene
scene->StopTest(physics_system);
// Trace stat line
Trace("%s, %d, %f, %s", motion_quality_str.c_str(), num_threads + 1, double(max_iterations) / (1.0e-9 * total_duration.count()), hash_str.c_str());
// Check hash code
if (validate_hash != nullptr && hash_str != validate_hash)
{
Trace("Fail hash validation. Was: %s, expected: %s", hash_str.c_str(), validate_hash);
return 1;
}
}
}
}
#ifdef JPH_TRACK_NARROWPHASE_STATS
NarrowPhaseStat::sReportStats();
#endif // JPH_TRACK_NARROWPHASE_STATS
// Unregisters all types with the factory and cleans up the default material
UnregisterTypes();
// Destroy the factory
delete Factory::sInstance;
Factory::sInstance = nullptr;
// End profiling this program
JPH_PROFILE_END();
return 0;
}
#ifdef JPH_PLATFORM_ANDROID
// Main entry point for android
void android_main(struct android_app *ioApp)
{
// Run the regular main function
const char *args[] = { "Unused", "-s=ConvexVsMesh", "-t=max" };
main(size(args), (char **)args);
}
#endif // JPH_PLATFORM_ANDROID