Files
CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Constraints/PoweredSliderConstraintTest.cpp

75 lines
3.6 KiB
C++
Raw Permalink Normal View History

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Constraints/PoweredSliderConstraintTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Constraints/SliderConstraint.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Application/DebugUI.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(PoweredSliderConstraintTest)
{
JPH_ADD_BASE_CLASS(PoweredSliderConstraintTest, Test)
}
void PoweredSliderConstraintTest::Initialize()
{
// Floor
CreateFloor();
// Create group filter
Ref<GroupFilterTable> group_filter = new GroupFilterTable;
// Create box
float box_size = 4.0f;
RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
RVec3 position(0, 10, 0);
Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
position += Vec3(box_size + 10.0f, 0, 0);
mBody2 = mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
mBody2->SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
mBody2->GetMotionProperties()->SetLinearDamping(0.0f);
mBody2->SetAllowSleeping(false);
mBodyInterface->AddBody(mBody2->GetID(), EActivation::Activate);
SliderConstraintSettings settings;
settings.mAutoDetectPoint = true;
settings.SetSliderAxis(Vec3::sAxisX());
settings.mLimitsMin = -5.0f;
settings.mLimitsMax = 100.0f;
mConstraint = static_cast<SliderConstraint *>(settings.Create(body1, *mBody2));
mConstraint->SetMotorState(EMotorState::Velocity);
mConstraint->SetTargetVelocity(1);
mPhysicsSystem->AddConstraint(mConstraint);
}
void PoweredSliderConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
MotorSettings &motor_settings = mConstraint->GetMotorSettings();
motor_settings.SetForceLimit(sMaxMotorAcceleration / mBody2->GetMotionProperties()->GetInverseMass()); // F = m * a
motor_settings.mSpringSettings.mFrequency = sFrequency;
motor_settings.mSpringSettings.mDamping = sDamping;
mConstraint->SetMaxFrictionForce(sMaxFrictionAcceleration / mBody2->GetMotionProperties()->GetInverseMass());
}
void PoweredSliderConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
{
inUI->CreateComboBox(inSubMenu, "Motor", { "Off", "Velocity", "Position" }, (int)mConstraint->GetMotorState(), [this](int inItem) { mConstraint->SetMotorState((EMotorState)inItem); });
inUI->CreateSlider(inSubMenu, "Target Velocity (m/s)", mConstraint->GetTargetVelocity(), -10.0f, 10.0f, 0.1f, [this](float inValue) { mConstraint->SetTargetVelocity(inValue); });
inUI->CreateSlider(inSubMenu, "Target Position (m)", mConstraint->GetTargetPosition(), -5.0f, 20.0f, 0.1f, [this](float inValue) { mConstraint->SetTargetPosition(inValue); });
inUI->CreateSlider(inSubMenu, "Max Acceleration (m/s^2)", sMaxMotorAcceleration, 0.0f, 250.0f, 1.0f, [](float inValue) { sMaxMotorAcceleration = inValue; });
inUI->CreateSlider(inSubMenu, "Frequency (Hz)", sFrequency, 0.0f, 20.0f, 0.1f, [](float inValue) { sFrequency = inValue; });
inUI->CreateSlider(inSubMenu, "Damping", sDamping, 0.0f, 2.0f, 0.01f, [](float inValue) { sDamping = inValue; });
inUI->CreateSlider(inSubMenu, "Max Friction Acceleration (m/s^2)", sMaxFrictionAcceleration, 0.0f, 10.0f, 0.1f, [](float inValue) { sMaxFrictionAcceleration = inValue; });
}