Files

33 lines
1.0 KiB
C++
Raw Permalink Normal View History

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/GravityFactorTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest)
{
JPH_ADD_BASE_CLASS(GravityFactorTest, Test)
}
void GravityFactorTest::Initialize()
{
// Floor
CreateFloor();
RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
// Bodies with increasing gravity fraction
for (int i = 0; i <= 10; ++i)
{
Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
body.GetMotionProperties()->SetGravityFactor(0.1f * i);
mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
SetBodyLabel(body.GetID(), StringFormat("Gravity: %.1f", double(body.GetMotionProperties()->GetGravityFactor())));
}
}