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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Skeleton/Skeleton.h>
#include <Jolt/Skeleton/SkeletalAnimation.h>
#include <Jolt/Skeleton/SkeletonPose.h>
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
class PoweredRigTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, PoweredRigTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Demonstrates how to use motors to drive a ragdoll to a pose.";
}
// Destructor
virtual ~PoweredRigTest() override;
// Number used to scale the terrain and camera movement to the scene
virtual float GetWorldScale() const override { return 0.2f; }
virtual void Initialize() override;
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Optional settings menu
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
// Saving / restoring state for replay
virtual void SaveState(StateRecorder &inStream) const override;
virtual void RestoreState(StateRecorder &inStream) override;
private:
// List of possible animation names
static const char * sAnimations[];
// Filename of animation to load for this test
static const char * sAnimationName;
float mTime = 0.0f;
Ref<RagdollSettings> mRagdollSettings;
Ref<Ragdoll> mRagdoll;
Ref<SkeletalAnimation> mAnimation;
SkeletonPose mPose;
};