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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/SoftBody/SoftBodyGravityFactorTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/SoftBody/SoftBodyGravityFactorTest.h>
#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
#include <Utils/SoftBodyCreator.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyGravityFactorTest)
{
JPH_ADD_BASE_CLASS(SoftBodyGravityFactorTest, Test)
}
void SoftBodyGravityFactorTest::Initialize()
{
// Floor
CreateFloor();
// Bodies with increasing gravity factor
SoftBodyCreationSettings sphere(SoftBodyCreator::CreateSphere(), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
sphere.mPressure = 2000.0f;
for (int i = 0; i <= 10; ++i)
{
sphere.mPosition = RVec3(-50.0f + i * 10.0f, 10.0f, 0);
sphere.mGravityFactor = 0.1f * i;
BodyID id = mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate);
SetBodyLabel(id, StringFormat("GravityFactor: %.1f", double(sphere.mGravityFactor)));
}
SoftBodyCreationSettings cube(SoftBodySharedSettings::sCreateCube(5, 0.5f), RVec3::sZero(), Quat::sIdentity(), Layers::MOVING);
for (int i = 0; i <= 10; ++i)
{
cube.mPosition = RVec3(-50.0f + i * 10.0f, 10.0f, -5.0f);
cube.mGravityFactor = 0.1f * i;
BodyID id = mBodyInterface->CreateAndAddSoftBody(cube, EActivation::Activate);
SetBodyLabel(id, StringFormat("GravityFactor: %.1f", double(cube.mGravityFactor)));
}
}