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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/SoftBody/SoftBodyKinematicTest.h>
#include <Jolt/Physics/SoftBody/SoftBodyCreationSettings.h>
#include <Jolt/Physics/SoftBody/SoftBodyMotionProperties.h>
#include <Utils/SoftBodyCreator.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(SoftBodyKinematicTest)
{
JPH_ADD_BASE_CLASS(SoftBodyKinematicTest, Test)
}
void SoftBodyKinematicTest::Initialize()
{
// Floor
CreateFloor();
// A sphere
Ref<SoftBodySharedSettings> sphere_settings = SoftBodyCreator::CreateSphere();
sphere_settings->mVertices[0].mInvMass = 0.0f;
sphere_settings->mVertices[0].mVelocity = Float3(0, 0, 5);
SoftBodyCreationSettings sphere(sphere_settings, RVec3(0, 5, 0), Quat::sIdentity(), Layers::MOVING);
sphere.mPressure = 2000.0f;
mSphereID = mBodyInterface->CreateAndAddSoftBody(sphere, EActivation::Activate);
}
void SoftBodyKinematicTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
// Update the velocity of the first vertex
BodyLockWrite body_lock(mPhysicsSystem->GetBodyLockInterface(), mSphereID);
if (body_lock.Succeeded())
{
Body &body = body_lock.GetBody();
SoftBodyMotionProperties *mp = static_cast<SoftBodyMotionProperties *>(body.GetMotionProperties());
RVec3 com = body.GetCenterOfMassPosition();
if (com.GetZ() >= 10.0f)
mp->GetVertex(0).mVelocity = Vec3(0, 0, -5);
else if (com.GetZ() <= -10.0f)
mp->GetVertex(0).mVelocity = Vec3(0, 0, 5);
}
}