Files

38 lines
1.1 KiB
C
Raw Permalink Normal View History

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Renderer/DX12/RendererDX12.h>
#include <Renderer/RenderInstances.h>
class RenderPrimitive;
/// DirectX 12 implementation of a render instances object
class RenderInstancesDX12 : public RenderInstances
{
public:
/// Constructor
RenderInstancesDX12(RendererDX12 *inRenderer) : mRenderer(inRenderer) { }
virtual ~RenderInstancesDX12() override { Clear(); }
/// Erase all instance data
virtual void Clear() override;
/// Instance buffer management functions
virtual void CreateBuffer(int inNumInstances, int inInstanceSize) override;
virtual void * Lock() override;
virtual void Unlock() override;
/// Draw the instances when context has been set by Renderer::BindShader
virtual void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const override;
private:
RendererDX12 * mRenderer;
ComPtr<ID3D12Resource> mInstanceBuffer;
uint mInstanceBufferSize = 0;
int mInstanceSize = 0;
};