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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Renderer/VertexShader.h>
/// Vertex shader handle for DirectX
class VertexShaderDX12 : public VertexShader
{
public:
/// Constructor
VertexShaderDX12(ComPtr<ID3DBlob> inShader) : mShader(inShader) { }
ComPtr<ID3DBlob> mShader; ///< The compiled shader
};