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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Window/ApplicationWindow.h>
#ifdef __OBJC__
@class MTKView;
@class CAMetalLayer;
#else
typedef void MTKView;
typedef void CAMetalLayer;
#endif
// Responsible for opening the main window
class ApplicationWindowMacOS : public ApplicationWindow
{
public:
/// Destructor
virtual ~ApplicationWindowMacOS() override;
/// Initialize the window
virtual void Initialize(const char *inTitle) override;
/// Access to the metal objects
MTKView * GetMetalView() const { return mMetalView; }
CAMetalLayer * GetMetalLayer() const;
/// Enter the main loop and keep rendering frames until the window is closed
virtual void MainLoop(RenderCallback inRenderCallback) override;
/// Call the render callback
bool RenderCallback() { return mRenderCallback && mRenderCallback(); }
/// Subscribe to mouse move callbacks that supply window coordinates
using MouseMovedCallback = function<void(int, int)>;
void SetMouseMovedCallback(MouseMovedCallback inCallback) { mMouseMovedCallback = inCallback; }
void OnMouseMoved(int inX, int inY) { mMouseMovedCallback(inX, inY); }
protected:
MTKView * mMetalView = nullptr;
ApplicationWindow::RenderCallback mRenderCallback;
MouseMovedCallback mMouseMovedCallback;
};