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CosmicEngine/lib/All/JoltPhysics/UnitTests/Physics/MutableCompoundShapeTests.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2024 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include "UnitTestFramework.h"
#include "PhysicsTestContext.h"
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/MutableCompoundShape.h>
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <Jolt/Physics/Collision/CollidePointResult.h>
#include <Jolt/Physics/Collision/CollideShape.h>
TEST_SUITE("MutableCompoundShapeTests")
{
TEST_CASE("TestMutableCompoundShapeAddRemove")
{
MutableCompoundShapeSettings settings;
Ref<Shape> sphere1 = new SphereShape(1.0f);
settings.AddShape(Vec3::sZero(), Quat::sIdentity(), sphere1);
Ref<MutableCompoundShape> shape = StaticCast<MutableCompoundShape>(settings.Create().Get());
auto check_shape_hit = [shape] (Vec3Arg inPosition) {
AllHitCollisionCollector<CollidePointCollector> collector;
shape->CollidePoint(inPosition - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
SubShapeID remainder;
CHECK(collector.mHits.size() <= 1);
return !collector.mHits.empty()? shape->GetSubShape(shape->GetSubShapeIndexFromID(collector.mHits[0].mSubShapeID2, remainder)).mShape : nullptr;
};
CHECK(shape->GetNumSubShapes() == 1);
CHECK(shape->GetSubShape(0).mShape == sphere1);
CHECK(shape->GetLocalBounds() == AABox(Vec3(-1, -1, -1), Vec3(1, 1, 1)));
CHECK(check_shape_hit(Vec3::sZero()) == sphere1);
Ref<Shape> sphere2 = new SphereShape(2.0f);
shape->AddShape(Vec3(10, 0, 0), Quat::sIdentity(), sphere2, 0, 0); // Insert at the start
CHECK(shape->GetNumSubShapes() == 2);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere1);
CHECK(shape->GetLocalBounds() == AABox(Vec3(-1, -2, -2), Vec3(12, 2, 2)));
CHECK(check_shape_hit(Vec3::sZero()) == sphere1);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
Ref<Shape> sphere3 = new SphereShape(3.0f);
shape->AddShape(Vec3(20, 0, 0), Quat::sIdentity(), sphere3, 0, 2); // Insert at the end
CHECK(shape->GetNumSubShapes() == 3);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere1);
CHECK(shape->GetSubShape(2).mShape == sphere3);
CHECK(shape->GetLocalBounds() == AABox(Vec3(-1, -3, -3), Vec3(23, 3, 3)));
CHECK(check_shape_hit(Vec3::sZero()) == sphere1);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
shape->RemoveShape(1);
CHECK(shape->GetNumSubShapes() == 2);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere3);
CHECK(shape->GetLocalBounds() == AABox(Vec3(8, -3, -3), Vec3(23, 3, 3)));
CHECK(check_shape_hit(Vec3(0, 0, 0)) == nullptr);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
Ref<Shape> sphere4 = new SphereShape(4.0f);
shape->AddShape(Vec3(0, 0, 0), Quat::sIdentity(), sphere4, 0); // Insert at the end
CHECK(shape->GetNumSubShapes() == 3);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere3);
CHECK(shape->GetSubShape(2).mShape == sphere4);
CHECK(shape->GetLocalBounds() == AABox(Vec3(-4, -4, -4), Vec3(23, 4, 4)));
CHECK(check_shape_hit(Vec3::sZero()) == sphere4);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
Ref<Shape> sphere5 = new SphereShape(1.0f);
shape->AddShape(Vec3(15, 0, 0), Quat::sIdentity(), sphere5, 0, 1); // Insert in the middle
CHECK(shape->GetNumSubShapes() == 4);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere5);
CHECK(shape->GetSubShape(2).mShape == sphere3);
CHECK(shape->GetSubShape(3).mShape == sphere4);
CHECK(shape->GetLocalBounds() == AABox(Vec3(-4, -4, -4), Vec3(23, 4, 4)));
CHECK(check_shape_hit(Vec3::sZero()) == sphere4);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(15, 0, 0)) == sphere5);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
shape->RemoveShape(3);
CHECK(shape->GetNumSubShapes() == 3);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere5);
CHECK(shape->GetSubShape(2).mShape == sphere3);
CHECK(shape->GetLocalBounds() == AABox(Vec3(8, -3, -3), Vec3(23, 3, 3)));
CHECK(check_shape_hit(Vec3::sZero()) == nullptr);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(15, 0, 0)) == sphere5);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
shape->RemoveShape(1);
CHECK(shape->GetNumSubShapes() == 2);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetSubShape(1).mShape == sphere3);
CHECK(shape->GetLocalBounds() == AABox(Vec3(8, -3, -3), Vec3(23, 3, 3)));
CHECK(check_shape_hit(Vec3::sZero()) == nullptr);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(15, 0, 0)) == nullptr);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == sphere3);
shape->RemoveShape(1);
CHECK(shape->GetNumSubShapes() == 1);
CHECK(shape->GetSubShape(0).mShape == sphere2);
CHECK(shape->GetLocalBounds() == AABox(Vec3(8, -2, -2), Vec3(12, 2, 2)));
CHECK(check_shape_hit(Vec3::sZero()) == nullptr);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == sphere2);
CHECK(check_shape_hit(Vec3(15, 0, 0)) == nullptr);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == nullptr);
shape->RemoveShape(0);
CHECK(shape->GetNumSubShapes() == 0);
CHECK(shape->GetLocalBounds() == AABox(Vec3::sZero(), Vec3::sZero()));
CHECK(check_shape_hit(Vec3::sZero()) == nullptr);
CHECK(check_shape_hit(Vec3(10, 0, 0)) == nullptr);
CHECK(check_shape_hit(Vec3(15, 0, 0)) == nullptr);
CHECK(check_shape_hit(Vec3(20, 0, 0)) == nullptr);
}
TEST_CASE("TestMutableCompoundShapeAdjustCenterOfMass")
{
// Start with a box at (-1 0 0)
MutableCompoundShapeSettings settings;
Ref<Shape> box_shape1 = new BoxShape(Vec3::sOne());
box_shape1->SetUserData(1);
settings.AddShape(Vec3(-1.0f, 0.0f, 0.0f), Quat::sIdentity(), box_shape1);
Ref<MutableCompoundShape> shape = StaticCast<MutableCompoundShape>(settings.Create().Get());
CHECK(shape->GetCenterOfMass() == Vec3(-1.0f, 0.0f, 0.0f));
CHECK(shape->GetLocalBounds() == AABox(Vec3::sReplicate(-1.0f), Vec3::sOne()));
// Check that we can hit the box
AllHitCollisionCollector<CollidePointCollector> collector;
shape->CollidePoint(Vec3(-0.5f, 0.0f, 0.0f) - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
CHECK((collector.mHits.size() == 1 && shape->GetSubShapeUserData(collector.mHits[0].mSubShapeID2) == 1));
collector.Reset();
CHECK(collector.mHits.empty());
// Now add another box at (1 0 0)
Ref<Shape> box_shape2 = new BoxShape(Vec3::sOne());
box_shape2->SetUserData(2);
shape->AddShape(Vec3(1.0f, 0.0f, 0.0f), Quat::sIdentity(), box_shape2);
CHECK(shape->GetCenterOfMass() == Vec3(-1.0f, 0.0f, 0.0f));
CHECK(shape->GetLocalBounds() == AABox(Vec3(-1.0f, -1.0f, -1.0f), Vec3(3.0f, 1.0f, 1.0f)));
// Check that we can hit both boxes
shape->CollidePoint(Vec3(-0.5f, 0.0f, 0.0f) - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
CHECK((collector.mHits.size() == 1 && shape->GetSubShapeUserData(collector.mHits[0].mSubShapeID2) == 1));
collector.Reset();
shape->CollidePoint(Vec3(0.5f, 0.0f, 0.0f) - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
CHECK((collector.mHits.size() == 1 && shape->GetSubShapeUserData(collector.mHits[0].mSubShapeID2) == 2));
collector.Reset();
// Adjust the center of mass
shape->AdjustCenterOfMass();
CHECK(shape->GetCenterOfMass() == Vec3::sZero());
CHECK(shape->GetLocalBounds() == AABox(Vec3(-2.0f, -1.0f, -1.0f), Vec3(2.0f, 1.0f, 1.0f)));
// Check that we can hit both boxes
shape->CollidePoint(Vec3(-0.5f, 0.0f, 0.0f) - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
CHECK((collector.mHits.size() == 1 && shape->GetSubShapeUserData(collector.mHits[0].mSubShapeID2) == 1));
collector.Reset();
shape->CollidePoint(Vec3(0.5f, 0.0f, 0.0f) - shape->GetCenterOfMass(), SubShapeIDCreator(), collector);
CHECK((collector.mHits.size() == 1 && shape->GetSubShapeUserData(collector.mHits[0].mSubShapeID2) == 2));
collector.Reset();
}
TEST_CASE("TestEmptyMutableCompoundShape")
{
// Create an empty compound shape
PhysicsTestContext c;
MutableCompoundShapeSettings settings;
Ref<MutableCompoundShape> shape = StaticCast<MutableCompoundShape>(settings.Create().Get());
BodyCreationSettings bcs(shape, RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
bcs.mLinearDamping = 0.0f;
bcs.mOverrideMassProperties = EOverrideMassProperties::MassAndInertiaProvided;
bcs.mMassPropertiesOverride.mMass = 1.0f;
bcs.mMassPropertiesOverride.mInertia = Mat44::sIdentity();
BodyID body_id = c.GetBodyInterface().CreateAndAddBody(bcs, EActivation::Activate);
// Simulate with empty shape
c.Simulate(1.0f);
RVec3 expected_pos = c.PredictPosition(RVec3::sZero(), Vec3::sZero(), c.GetSystem()->GetGravity(), 1.0f);
CHECK_APPROX_EQUAL(c.GetBodyInterface().GetPosition(body_id), expected_pos);
// Check that we can't hit the shape
Ref<Shape> box_shape = new BoxShape(Vec3::sReplicate(10000));
AllHitCollisionCollector<CollideShapeCollector> collector;
c.GetSystem()->GetNarrowPhaseQuery().CollideShape(box_shape, Vec3::sOne(), RMat44::sIdentity(), CollideShapeSettings(), RVec3::sZero(), collector);
CHECK(collector.mHits.empty());
// Add a box to the compound shape
Vec3 com = shape->GetCenterOfMass();
shape->AddShape(Vec3::sZero(), Quat::sIdentity(), new BoxShape(Vec3::sOne()));
c.GetBodyInterface().NotifyShapeChanged(body_id, com, false, EActivation::DontActivate);
// Check that we can now hit the shape
c.GetSystem()->GetNarrowPhaseQuery().CollideShape(box_shape, Vec3::sOne(), RMat44::sIdentity(), CollideShapeSettings(), RVec3::sZero(), collector);
CHECK(collector.mHits.size() == 1);
CHECK(collector.mHits[0].mBodyID2 == body_id);
}
}