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CosmicEngine/lib/All/JoltPhysics/Assets/Shaders/DX/FontPixelShader.hlsl

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Texture2D ShaderTexture : register(t2);
SamplerState SampleType : register(s0);
struct PS_INPUT
{
float4 Position : SV_POSITION;
float2 Tex : TEXCOORD0;
float4 Color : COLOR0;
};
struct PS_OUTPUT
{
float4 RGBColor : SV_TARGET;
};
PS_OUTPUT main(PS_INPUT In)
{
PS_OUTPUT Output;
float t = ShaderTexture.Sample(SampleType, In.Tex).r;
if (t < 0.5)
discard;
Output.RGBColor = float4(In.Color.rgb, t);
return Output;
}