Files
CosmicEngine/lib/All/JoltPhysics/Assets/Shaders/DX/FontVertexShader.hlsl

35 lines
605 B
HLSL
Raw Normal View History

#include "VertexConstants.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vTex : TEXCOORD0;
float4 vCol : COLOR;
};
struct VS_OUTPUT
{
float4 Position : SV_POSITION;
float2 Tex : TEXCOORD0;
float4 Color : COLOR0;
};
VS_OUTPUT main(VS_INPUT input)
{
VS_OUTPUT Output;
float4 pos = float4(input.vPos, 1.0f);
// Transform the position from object space to homogeneous projection space
pos = mul(View, pos);
pos = mul(Projection, pos);
Output.Position = pos;
// Output texture coordinates
Output.Tex = input.vTex;
// Output color
Output.Color = input.vCol;
return Output;
}