Files
CosmicEngine/lib/All/JoltPhysics/Assets/Shaders/MTL/UIShader.metal

42 lines
969 B
Metal
Raw Normal View History

#include <metal_stdlib>
using namespace metal;
#include "VertexConstants.h"
constexpr sampler uiTextureSampler(mag_filter::linear, min_filter::linear);
struct UIVertex
{
float3 vPos [[attribute(0)]];
float2 vTex [[attribute(1)]];
uchar4 vCol [[attribute(2)]];
};
struct UIOut
{
float4 oPosition [[position]];
float2 oTex;
float4 oColor;
};
vertex UIOut UIVertexShader(UIVertex vert [[stage_in]], constant VertexShaderConstantBuffer *constants [[buffer(2)]])
{
UIOut out;
out.oPosition = constants->Projection * constants->View * float4(vert.vPos, 1.0);
out.oTex = vert.vTex;
out.oColor = float4(vert.vCol) / 255.0;
return out;
}
fragment float4 UIPixelShader(UIOut in [[stage_in]], texture2d<float> uiTexture [[texture(0)]])
{
const float4 sample = uiTexture.sample(uiTextureSampler, in.oTex);
return sample * in.oColor;
}
fragment float4 UIPixelShaderUntextured(UIOut in [[stage_in]])
{
return in.oColor;
}