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CosmicEngine/lib/All/JoltPhysics/Assets/Shaders/VK/TriangleDepthVertexShader.vert

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#version 450
#include "VertexConstants.h"
layout(location = 0) in vec3 vPos;
layout(location = 1) in vec3 vNorm;
layout(location = 2) in vec2 vTex;
layout(location = 3) in vec4 vCol;
layout(location = 4) in mat4 iModel;
layout(location = 8) in mat4 iModelInvTrans;
layout(location = 12) in vec4 iCol;
void main()
{
// Check if the alpha = 0
if (vCol.a * iCol.a == 0.0)
{
// Don't draw the triangle by moving it to an invalid location
gl_Position = vec4(0, 0, 0, 0);
}
else
{
// Transform the position from world space to homogeneous projection space for the light
vec4 pos = vec4(vPos, 1.0f);
pos = iModel * pos;
pos = c.LightView * pos;
pos = c.LightProjection * pos;
gl_Position = pos;
}
}