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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/General/ContactManifoldTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/General/ContactManifoldTest.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(ContactManifoldTest)
{
JPH_ADD_BASE_CLASS(ContactManifoldTest, Test)
}
void ContactManifoldTest::Initialize()
{
// Floor
CreateFloor();
RefConst<Shape> big_box = new BoxShape(Vec3(4, 4, 4), 0.0f);
RefConst<Shape> capsule = new CapsuleShape(5, 2);
RefConst<Shape> long_box = new BoxShape(Vec3(2, 7, 2));
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 2; ++j)
{
// Create a box
mBodyInterface->CreateAndAddBody(BodyCreationSettings(big_box, RVec3(-20.0f + i * 10.0f, 4, -20.0f + j * 40.0f), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
// Place a dynamic body on it
mBodyInterface->CreateAndAddBody(BodyCreationSettings(j == 0? capsule : long_box, RVec3(-20.0f + i * 10.0f, 12, -5.0f + i * 5.0f - 20.0f + j * 40.0f), Quat::sRotation(Vec3::sAxisY(), 0.1f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}
}