46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <TestFramework.h>
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#include <Tests/General/TwoDFunnelTest.h>
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#include <Jolt/Physics/Collision/Shape/BoxShape.h>
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#include <Jolt/Physics/Collision/Shape/SphereShape.h>
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#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
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#include <Jolt/Physics/Body/BodyCreationSettings.h>
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#include <Layers.h>
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JPH_IMPLEMENT_RTTI_VIRTUAL(TwoDFunnelTest)
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{
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JPH_ADD_BASE_CLASS(TwoDFunnelTest, Test)
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}
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void TwoDFunnelTest::Initialize()
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{
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// Floor
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CreateFloor();
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RefConst<Shape> wall = new BoxShape(Vec3(0.1f, 10, 1));
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// 2D funnel
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(wall, RVec3(-12, 8, -5), Quat::sRotation(Vec3::sAxisZ(), 0.2f * JPH_PI), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
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mBodyInterface->CreateAndAddBody(BodyCreationSettings(wall, RVec3(12, 8, -5), Quat::sRotation(Vec3::sAxisZ(), -0.2f * JPH_PI), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
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// Shapes falling in 2D funnel
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Ref<Shape> shapes[] = {
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new SphereShape(0.5f),
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new BoxShape(Vec3::sReplicate(0.5f)),
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new CapsuleShape(0.2f, 0.3f)
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};
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BodyCreationSettings bcs(shapes[0], RVec3::sZero(), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING);
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bcs.mAllowedDOFs = EAllowedDOFs::Plane2D;
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for (int x = 0; x < 20; ++x)
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for (int y = 0; y < 10; ++y)
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{
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bcs.SetShape(shapes[(x * y) % size(shapes)]);
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bcs.mPosition = RVec3(-10.0_r + x, 10.0_r + y, -5.0_r);
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mBodyInterface->CreateAndAddBody(bcs, EActivation::Activate);
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}
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}
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