55 lines
2.3 KiB
C
55 lines
2.3 KiB
C
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Vehicle/VehicleTest.h>
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#include <Jolt/Physics/Vehicle/VehicleConstraint.h>
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class MotorcycleTest : public VehicleTest
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, MotorcycleTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "This test shows how a motorcycle could be made with the vehicle constraint.\n"
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"Use the arrow keys to drive. Z for hand brake.";
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}
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// Destructor
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virtual ~MotorcycleTest() override;
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// See: Test
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virtual void Initialize() override;
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virtual void ProcessInput(const ProcessInputParams &inParams) override;
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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virtual void SaveInputState(StateRecorder &inStream) const override;
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virtual void RestoreInputState(StateRecorder &inStream) override;
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virtual void GetInitialCamera(CameraState &ioState) const override;
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virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override { return mCameraPivot; }
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virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
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private:
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void UpdateCameraPivot();
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static inline bool sOverrideFrontSuspensionForcePoint = false; ///< If true, the front suspension force point is overridden
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static inline bool sOverrideRearSuspensionForcePoint = false; ///< If true, the rear suspension force point is overridden
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static inline bool sEnableLeanController = true; ///< If true, the lean controller is enabled
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static inline bool sOverrideGravity = false; ///< If true, gravity is overridden to always oppose the ground normal
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Body * mMotorcycleBody; ///< The vehicle
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Ref<VehicleConstraint> mVehicleConstraint; ///< The vehicle constraint
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RMat44 mCameraPivot = RMat44::sIdentity(); ///< The camera pivot, recorded before the physics update to align with the drawn world
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// Player input
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float mForward = 0.0f;
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float mPreviousForward = 1.0f; ///< Keeps track of last motorcycle direction so we know when to brake and when to accelerate
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float mRight = 0.0f; ///< Keeps track of the current steering angle
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float mBrake = 0.0f;
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};
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