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CosmicEngine/lib/All/JoltPhysics/TestFramework/Image/Surface.h

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/Reference.h>
#include <Jolt/Core/Color.h>
#include <Jolt/Core/StringTools.h>
/// Possible lock modes of a Surface
enum class ESurfaceLockMode : uint
{
None = 0 << 0, ///< Not locked, cannot be used as a parameter
Read = 1 << 0,
Write = 2 << 0,
ReadWrite = Read | Write,
};
/// Possible surface formats, most significant bit (MSB) first
enum class ESurfaceFormat : uint
{
A4L4, ///< 4 bit alpha, 4 bit luminance (grayscale)
L8, ///< 8 bit luminance (grayscale)
A8, ///< 8 bit alpha
A8L8, ///< 8 bit luminance and 8 bit alpha
R5G6B5, ///< 16 bit RGB
X1R5G5B5, ///< 16 bit RGB
X4R4G4B4, ///< 16 bit RGB
A1R5G5B5, ///< 16 bit RGBA
A4R4G4B4, ///< 16 bit RGBA
R8G8B8, ///< 24 bit RGB
B8G8R8, ///< 24 bit BGR
X8R8G8B8, ///< 32 bit RGB
X8B8G8R8, ///< 32 bit RGB
A8R8G8B8, ///< 32 bit RGBA
A8B8G8R8, ///< 32 bit BGRA
Invalid, ///< Invalid value
Count = Invalid, ///< Number of pixel formats
};
/// Description of a surface format
class FormatDescription
{
public:
/// Constructor
FormatDescription(const char *inFormatName, int inBitsPerPixel, int inNumberOfComponents, ESurfaceFormat inClosest8BitFormat, ESurfaceFormat inClosestAlphaFormat, uint32 inRedMask, uint32 inGreenMask, uint32 inBlueMask, uint32 inAlphaMask);
/// General properties
const string_view & GetFormatName() const { return mFormatName; }
int GetBytesPerPixel() const { return (mBitsPerPixel + 7) >> 3; }
int GetNumberOfComponents() const { return mNumberOfComponents; }
ESurfaceFormat GetClosest8BitFormat() const { return mClosest8BitFormat; }
ESurfaceFormat GetClosestAlphaFormat() const { return mClosestAlphaFormat; }
/// Bitcounts for the various components of the image
int GetBitsPerPixel() const { return mBitsPerPixel; }
int GetRedBitsPerPixel() const { return CountBits(mRedMask); }
int GetGreenBitsPerPixel() const { return CountBits(mGreenMask); }
int GetBlueBitsPerPixel() const { return CountBits(mBlueMask); }
int GetAlphaBitsPerPixel() const { return CountBits(mAlphaMask); }
int GetComponentBitCount(int inComponent) const { return CountBits(GetComponentMask(inComponent)); }
/// Bitmasks indicating the various components of the image
uint32 GetRedMask() const { return mRedMask; }
uint32 GetGreenMask() const { return mGreenMask; }
uint32 GetBlueMask() const { return mBlueMask; }
uint32 GetAlphaMask() const { return mAlphaMask; }
uint32 GetComponentMask(int inComponent) const { return *(&mRedMask + inComponent); }
/// Convert a single color
uint32 Encode(ColorArg inColor) const;
const Color Decode(uint32 inColor) const;
private:
string_view mFormatName; ///< User displayable String describing the format
int mBitsPerPixel; ///< Number of bits per pixel
int mNumberOfComponents; ///< Number of color components per pixel
ESurfaceFormat mClosest8BitFormat; ///< Closest matching format that has 8 bit color components
ESurfaceFormat mClosestAlphaFormat; ///< Closest matching format that has an alpha channel
uint32 mRedMask; ///< Bitmasks indicating which bits are used by which color components
uint32 mGreenMask;
uint32 mBlueMask;
uint32 mAlphaMask;
};
/// Get the description for a specific surface format
const FormatDescription & GetFormatDescription(ESurfaceFormat inFormat);
/// Class that contains an image in arbitrary format
class Surface : public RefTarget<Surface>
{
public:
/// Constructor
Surface(int inWidth, int inHeight, ESurfaceFormat inFormat);
virtual ~Surface();
/// Type of the image data
const FormatDescription & GetFormatDescription() const { return ::GetFormatDescription(mFormat); }
const string_view & GetFormatName() const { return GetFormatDescription().GetFormatName(); }
int GetBytesPerPixel() const { return GetFormatDescription().GetBytesPerPixel(); }
int GetNumberOfComponents() const { return GetFormatDescription().GetNumberOfComponents(); }
ESurfaceFormat GetClosest8BitFormat() const { return GetFormatDescription().GetClosest8BitFormat(); }
int GetBitsPerPixel() const { return GetFormatDescription().GetBitsPerPixel(); }
int GetRedBitsPerPixel() const { return GetFormatDescription().GetRedBitsPerPixel(); }
int GetGreenBitsPerPixel() const { return GetFormatDescription().GetGreenBitsPerPixel(); }
int GetBlueBitsPerPixel() const { return GetFormatDescription().GetBlueBitsPerPixel(); }
int GetAlphaBitsPerPixel() const { return GetFormatDescription().GetAlphaBitsPerPixel(); }
int GetComponentBitCount(int inComponent) const { return GetFormatDescription().GetComponentBitCount(inComponent); }
uint32 GetRedMask() const { return GetFormatDescription().GetRedMask(); }
uint32 GetGreenMask() const { return GetFormatDescription().GetGreenMask(); }
uint32 GetBlueMask() const { return GetFormatDescription().GetBlueMask(); }
uint32 GetAlphaMask() const { return GetFormatDescription().GetAlphaMask(); }
uint32 GetComponentMask(int inComponent) const { return GetFormatDescription().GetComponentMask(inComponent); }
/// Get properties of this surface
inline ESurfaceFormat GetFormat() const { return mFormat; }
inline int GetWidth() const { return mWidth; }
inline int GetHeight() const { return mHeight; }
/// Sets the image to a specific color
void Clear(ColorArg inColor = Color::sBlack);
/// Locking functions
void Lock(ESurfaceLockMode inMode) const;
void UnLock() const;
/// Current lock state
inline ESurfaceLockMode GetLockMode() const { return mLockMode; }
inline bool IsLocked() const { return mLockMode != ESurfaceLockMode::None; }
inline bool IsLockedForRead() const { return (uint(mLockMode) & uint(ESurfaceLockMode::Read)) != 0; }
inline bool IsLockedForWrite() const { return (uint(mLockMode) & uint(ESurfaceLockMode::Write)) != 0; }
inline bool IsLockedForReadWrite() const { return IsLockedForRead() && IsLockedForWrite(); }
/// Access to the image data
inline const uint8 * GetData() const { JPH_ASSERT(IsLockedForRead()); return mData; }
inline uint8 * GetData() { JPH_ASSERT(IsLockedForWrite()); return mData; }
inline int GetStride() const { JPH_ASSERT(IsLocked()); return mStride; }
inline int GetLength() const { JPH_ASSERT(IsLocked()); return mLength; }
/// Get start of a specific scanline
inline const uint8 * GetScanLine(int inScanLine) const { JPH_ASSERT(inScanLine >= 0 && inScanLine < GetHeight()); return GetData() + inScanLine * GetStride(); }
inline uint8 * GetScanLine(int inScanLine) { JPH_ASSERT(inScanLine >= 0 && inScanLine < GetHeight()); return GetData() + inScanLine * GetStride(); }
protected:
/// These functions must be overridden by the hardware buffer
virtual void HardwareLock() const = 0;
virtual void HardwareUnLock() const = 0;
/// Data
ESurfaceFormat mFormat; ///< Pixel format of the surface
int mWidth; ///< Width of the image
int mHeight; ///< Height of the image
mutable int mLength; ///< Length in bytes of the image
mutable ESurfaceLockMode mLockMode;
mutable int mStride; ///< Width of one scanline in bytes
mutable uint8 * mData; ///< Pointer to image data, starting at top-left of locked rectangle
};
/// Class that contains an image in arbitrary format, backed by normal memory (not device specific)
class SoftwareSurface : public Surface
{
public:
/// Constructor
SoftwareSurface(int inWidth, int inHeight, ESurfaceFormat inFormat, int inStride = 0);
virtual ~SoftwareSurface() override;
protected:
/// These functions must be overridden by the hardware buffer
virtual void HardwareLock() const override;
virtual void HardwareUnLock() const override;
uint8 * mPixelData;
int mPixelStride;
int mPixelLength;
};