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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Constraints/ConstraintSingularityTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Constraints/ConstraintSingularityTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Constraints/HingeConstraint.h>
#include <Jolt/Physics/Constraints/FixedConstraint.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(ConstraintSingularityTest)
{
JPH_ADD_BASE_CLASS(ConstraintSingularityTest, Test)
}
void ConstraintSingularityTest::Initialize()
{
// Floor
CreateFloor();
float box_size = 4.0f;
RefConst<Shape> box = new BoxShape(Vec3::sReplicate(0.5f * box_size));
const int num_constraint_types = 2;
const int num_configurations = 4;
// Create group filter
Ref<GroupFilterTable> group_filter = new GroupFilterTable;
CollisionGroup::GroupID group_id = 0;
for (int constraint_type = 0; constraint_type < num_constraint_types; ++constraint_type)
for (int configuration = 0; configuration < num_configurations; ++configuration)
{
RVec3 test_position(10.0f * constraint_type, 10.0f + 10.0f * configuration, 0);
Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
body1.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, test_position + Vec3(box_size, 0, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
body2.SetCollisionGroup(CollisionGroup(group_filter, group_id, 0));
mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
Constraint *constraint;
switch (constraint_type)
{
case 0:
{
HingeConstraintSettings settings;
settings.mPoint1 = settings.mPoint2 = test_position + Vec3(0.5f * box_size, 0, 0.5f * box_size);
settings.mHingeAxis1 = settings.mHingeAxis2 = Vec3::sAxisY();
settings.mNormalAxis1 = settings.mNormalAxis2 = Vec3::sAxisX();
settings.mLimitsMin = -0.01f;
settings.mLimitsMax = 0.01f;
constraint = settings.Create(body1, body2);
break;
}
default:
{
FixedConstraintSettings settings;
settings.mAutoDetectPoint = true;
constraint = settings.Create(body1, body2);
break;
}
}
mPhysicsSystem->AddConstraint(constraint);
RVec3 position;
Quat orientation;
switch (configuration)
{
case 0:
position = test_position + Vec3(0, 0, box_size);
orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(180.0f));
break;
case 1:
position = test_position + Vec3(0, 0, box_size);
orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(-90.0f)) * Quat::sRotation(Vec3::sAxisX(), DegreesToRadians(180.0f));
break;
case 2:
position = test_position + Vec3(box_size, 0, 0);
orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
break;
default:
JPH_ASSERT(configuration == 3);
position = test_position + Vec3(-box_size, 0, 0);
orientation = Quat::sRotation(Vec3::sAxisY(), DegreesToRadians(90.0f)) * Quat::sRotation(Vec3::sAxisZ(), DegreesToRadians(90.0f));
break;
}
mBodyInterface->SetPositionAndRotation(body2.GetID(), position, orientation, EActivation::DontActivate);
++group_id;
}
}