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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Constraints/SixDOFConstraintTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Constraints/SixDOFConstraintTest.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/GroupFilterTable.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Application/DebugUI.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(SixDOFConstraintTest)
{
JPH_ADD_BASE_CLASS(SixDOFConstraintTest, Test)
}
float SixDOFConstraintTest::sLimitMin[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
float SixDOFConstraintTest::sLimitMax[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
bool SixDOFConstraintTest::sEnableLimits[EAxis::Num] = { true, true, true, true, true, true };
SixDOFConstraintTest::SettingsRef SixDOFConstraintTest::sSettings = []() {
static SixDOFConstraintSettings settings;
settings.SetEmbedded();
settings.mAxisX1 = settings.mAxisX2 = -Vec3::sAxisY();
settings.mAxisY1 = settings.mAxisY2 = Vec3::sAxisZ();
for (int i = 0; i < 6; ++i)
settings.mMotorSettings[i] = MotorSettings(10.0f, 2.0f);
return &settings;
}();
void SixDOFConstraintTest::Initialize()
{
// Floor
CreateFloor();
// Convert limits to settings class
for (int i = 0; i < EAxis::Num; ++i)
if (sEnableLimits[i])
sSettings->SetLimitedAxis((EAxis)i, sLimitMin[i], sLimitMax[i]);
else
sSettings->MakeFreeAxis((EAxis)i);
// Create group filter
Ref<GroupFilterTable> group_filter = new GroupFilterTable;
// Create box
float half_box_height = 1.5f;
RVec3 position(0, 25, 0);
RefConst<BoxShape> box = new BoxShape(Vec3(0.5f, half_box_height, 0.25f));
// Create static body
Body &body1 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
body1.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
mBodyInterface->AddBody(body1.GetID(), EActivation::DontActivate);
// Create dynamic body
Body &body2 = *mBodyInterface->CreateBody(BodyCreationSettings(box, position - Vec3(0, 2.0f * half_box_height, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
body2.SetCollisionGroup(CollisionGroup(group_filter, 0, 0));
body2.SetAllowSleeping(false);
mBodyInterface->AddBody(body2.GetID(), EActivation::Activate);
// Set constraint position
sSettings->mPosition1 = sSettings->mPosition2 = position - Vec3(0, half_box_height, 0);
// Set force limits
const float max_acceleration = 1.0f;
for (int i = 0; i < 3; ++i)
sSettings->mMotorSettings[i].SetForceLimit(max_acceleration / body2.GetMotionProperties()->GetInverseMass());
// Create constraint
mConstraint = static_cast<SixDOFConstraint *>(sSettings->Create(body1, body2));
mPhysicsSystem->AddConstraint(mConstraint);
}
void SixDOFConstraintTest::GetInitialCamera(CameraState &ioState) const
{
ioState.mPos = RVec3(4, 30, 4);
ioState.mForward = Vec3(-1, -1, -1).Normalized();
}
void SixDOFConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
{
Array<String> labels = { "Translation X", "Translation Y", "Translation Z", "Rotation X", "Rotation Y", "Rotation Z" };
Array<String> motor_states = { "Off", "Velocity", "Position" };
Array<String> swing_types = { "Cone", "Pyramid" };
inUI->CreateTextButton(inSubMenu, "Configuration Settings (Limits)", [this, inUI, labels, swing_types]() {
UIElement *configuration_settings = inUI->CreateMenu();
inUI->CreateComboBox(configuration_settings, "Swing Type", swing_types, (int)sSettings->mSwingType, [](int inItem) { sSettings->mSwingType = (ESwingType)inItem; });
for (int i = 0; i < 3; ++i)
{
inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
inUI->CreateSlider(configuration_settings, "Limit Min", sLimitMin[i], -5.0f, 5.0f, 0.1f, [=](float inValue) { sLimitMin[i] = inValue; });
inUI->CreateSlider(configuration_settings, "Limit Max", sLimitMax[i], -5.0f, 5.0f, 0.1f, [=](float inValue) { sLimitMax[i] = inValue; });
inUI->CreateSlider(configuration_settings, "Limit Frequency (Hz)", sSettings->mLimitsSpringSettings[i].mFrequency, 0.0f, 20.0f, 0.1f, [=](float inValue) { sSettings->mLimitsSpringSettings[i].mFrequency = inValue; });
inUI->CreateSlider(configuration_settings, "Limit Damping", sSettings->mLimitsSpringSettings[i].mDamping, 0.0f, 2.0f, 0.01f, [=](float inValue) { sSettings->mLimitsSpringSettings[i].mDamping = inValue; });
}
for (int i = 3; i < 6; ++i)
{
inUI->CreateCheckBox(configuration_settings, "Enable Limits " + labels[i], sEnableLimits[i], [=](UICheckBox::EState inState) { sEnableLimits[i] = inState == UICheckBox::STATE_CHECKED; });
inUI->CreateSlider(configuration_settings, "Limit Min", RadiansToDegrees(sLimitMin[i]), -180.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMin[i] = DegreesToRadians(inValue); });
inUI->CreateSlider(configuration_settings, "Limit Max", RadiansToDegrees(sLimitMax[i]), -180.0f, 180.0f, 1.0f, [=](float inValue) { sLimitMax[i] = DegreesToRadians(inValue); });
}
inUI->CreateTextButton(configuration_settings, "Accept Changes", [this]() { RestartTest(); });
inUI->ShowMenu(configuration_settings);
});
inUI->CreateTextButton(inSubMenu, "Configuration Settings (Other)", [this, inUI, labels]() {
UIElement *configuration_settings = inUI->CreateMenu();
for (int i = 0; i < 6; ++i)
inUI->CreateSlider(configuration_settings, "Max Friction " + labels[i], sSettings->mMaxFriction[i], 0.0f, 500.0f, 1.0f, [=](float inValue) { sSettings->mMaxFriction[i] = inValue; });
for (int i = 0; i < 6; ++i)
inUI->CreateSlider(configuration_settings, "Motor Frequency " + labels[i] + " (Hz)", sSettings->mMotorSettings[i].mSpringSettings.mFrequency, 0.0f, 20.0f, 0.1f, [i](float inValue) { sSettings->mMotorSettings[i].mSpringSettings.mFrequency = inValue; });
for (int i = 0; i < 6; ++i)
inUI->CreateSlider(configuration_settings, "Motor Damping " + labels[i], sSettings->mMotorSettings[i].mSpringSettings.mDamping, 0.0f, 2.0f, 0.01f, [i](float inValue) { sSettings->mMotorSettings[i].mSpringSettings.mDamping = inValue; });
inUI->CreateTextButton(configuration_settings, "Accept Changes", [this]() { RestartTest(); });
inUI->ShowMenu(configuration_settings);
});
inUI->CreateTextButton(inSubMenu, "Runtime Settings", [this, inUI, labels, motor_states]() {
UIElement *runtime_settings = inUI->CreateMenu();
for (int i = 0; i < 3; ++i)
{
EAxis axis = EAxis(EAxis::TranslationX + i);
UIComboBox *combo = inUI->CreateComboBox(runtime_settings, "Motor " + labels[i], motor_states, (int)mConstraint->GetMotorState(axis), [this, axis](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
combo->SetDisabled(sSettings->IsFixedAxis(axis));
UISlider *velocity = inUI->CreateSlider(runtime_settings, "Target Velocity", mConstraint->GetTargetVelocityCS()[i], -10.0f, 10.0f, 0.1f, [this, i](float inValue) {
Vec3 v = mConstraint->GetTargetVelocityCS();
v.SetComponent(i, inValue);
mConstraint->SetTargetVelocityCS(v); });
velocity->SetDisabled(sSettings->IsFixedAxis(axis));
UISlider *position = inUI->CreateSlider(runtime_settings, "Target Position", mConstraint->GetTargetPositionCS()[i], -10.0f, 10.0f, 0.1f, [this, i](float inValue) {
Vec3 v = mConstraint->GetTargetPositionCS();
v.SetComponent(i, inValue);
mConstraint->SetTargetPositionCS(v); });
position->SetDisabled(sSettings->IsFixedAxis(axis));
}
for (int i = 0; i < 3; ++i)
{
EAxis axis = EAxis(EAxis::RotationX + i);
inUI->CreateComboBox(runtime_settings, "Motor " + labels[axis], motor_states, (int)mConstraint->GetMotorState(axis), [this, axis](int inItem) { mConstraint->SetMotorState(axis, (EMotorState)inItem); });
inUI->CreateSlider(runtime_settings, "Target Velocity", RadiansToDegrees(mConstraint->GetTargetAngularVelocityCS()[i]), -90.0f, 90.0f, 1.0f, [this, i](float inValue) {
Vec3 v = mConstraint->GetTargetAngularVelocityCS();
v.SetComponent(i, DegreesToRadians(inValue));
mConstraint->SetTargetAngularVelocityCS(v); });
inUI->CreateSlider(runtime_settings, "Target Position", RadiansToDegrees(mTargetOrientationCS[i]), -180.0f, 180.0f, 1.0f, [this, i](float inValue) {
mTargetOrientationCS.SetComponent(i, DegreesToRadians(Clamp(inValue, -179.99f, 179.99f))); // +/- 180 degrees is ambiguous, so add a little bit of a margin
mConstraint->SetTargetOrientationCS(Quat::sEulerAngles(mTargetOrientationCS)); });
}
inUI->ShowMenu(runtime_settings);
});
}