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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Rig/BigWorldTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2022 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/Rig/BigWorldTest.h>
#include <Jolt/Physics/PhysicsScene.h>
#include <Jolt/Skeleton/Skeleton.h>
#include <Jolt/Skeleton/SkeletalAnimation.h>
#include <Jolt/Skeleton/SkeletonPose.h>
#include <Jolt/Core/StringTools.h>
#include <Jolt/ObjectStream/ObjectStreamIn.h>
#include <Utils/RagdollLoader.h>
#include <Application/DebugUI.h>
#include <Renderer/DebugRendererImp.h>
#include <Layers.h>
#include <Utils/Log.h>
#include <Utils/AssetStream.h>
#include <random>
JPH_IMPLEMENT_RTTI_VIRTUAL(BigWorldTest)
{
JPH_ADD_BASE_CLASS(BigWorldTest, Test)
}
BigWorldTest::~BigWorldTest()
{
for (Pile &pile : mPiles)
for (Ragdoll *r : pile.mRagdolls)
r->RemoveFromPhysicsSystem();
}
void BigWorldTest::Initialize()
{
constexpr int cPileSize = 5;
// Default terrain
Body &floor = CreateMeshTerrain();
RefConst<Shape> shape = floor.GetShape();
// Load ragdoll
Ref<RagdollSettings> settings = RagdollLoader::sLoad("Human.tof", EMotionType::Dynamic);
// Load animation
Ref<SkeletalAnimation> animation;
AssetStream stream("Human/dead_pose1.tof", std::ios::in);
if (!ObjectStreamIn::sReadObject(stream.Get(), animation))
FatalError("Could not open animation");
SkeletonPose pose;
pose.SetSkeleton(settings->GetSkeleton());
animation->Sample(0.0f, pose);
// Determine rotation for each ragdoll in the pile
default_random_engine random;
uniform_real_distribution<float> angle(0.0f, JPH_PI);
Array<Quat> rotation;
for (int i = 0; i < cPileSize; ++i)
rotation.push_back(Quat::sRotation(Vec3::sAxisY(), angle(random)) * pose.GetJoint(0).mRotation);
// Create piles at various distances
Real distances[] = { 0.0_r, 1.0e3_r, 5.0e3_r, 1.0e4_r, 5.0e4_r, 1.0e5_r, 1.0e6_r, 1.0e7_r, 1.0e8_r };
for (Real distance : distances)
{
// Calculate origin for this simulation assuming we want to be 'distance' away and the same distance along each coordinate axis
RVec3 origin = RVec3::sReplicate(distance) / sqrt(3.0_r);
// Create floor (floor at 0 was already created)
if (distance != 0.0f)
mBodyInterface->CreateAndAddBody(BodyCreationSettings(shape, origin, Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
// Create pile of ragdolls
Pile pile;
pile.mOrigin = origin;
for (int i = 0; i < cPileSize; ++i)
{
// Create ragdoll
Ref<Ragdoll> ragdoll = settings->CreateRagdoll(0, 0, mPhysicsSystem);
// Override root
SkeletonPose::JointState &root = pose.GetJoint(0);
root.mTranslation = Vec3::sZero();
root.mRotation = rotation[i];
pose.SetRootOffset(origin + Vec3(0, 2.0f + 0.6f * i, 0));
pose.CalculateJointMatrices();
// Drive to pose
ragdoll->SetPose(pose);
ragdoll->DriveToPoseUsingMotors(pose);
ragdoll->AddToPhysicsSystem(EActivation::Activate);
pile.mRagdolls.push_back(ragdoll);
}
mPiles.push_back(pile);
}
}
void BigWorldTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
{
int pile_idx = 0;
for (Pile &pile : mPiles)
if (!pile.mOrigin.IsNearZero()) // Pile at 0 is drawn normally
{
// Check if we need to draw this pile
if ((sDrawPileMask & (1 << pile_idx)) != 0)
{
Color color = Color::sGetDistinctColor(pile_idx);
bool first = true;
for (Ragdoll *r : pile.mRagdolls)
{
for (const BodyID &id : r->GetBodyIDs())
{
BodyLockRead lock(mPhysicsSystem->GetBodyLockInterface(), id);
if (lock.Succeeded())
{
const Body &body = lock.GetBody();
// Shift the transform back to the origin
RMat44 transform = body.GetCenterOfMassTransform();
transform.SetTranslation(transform.GetTranslation() - pile.mOrigin);
// Draw distance label for the first body
if (first)
{
mDebugRenderer->DrawText3D(transform.GetTranslation(), pile.GetLabel().c_str(), color, 0.2f);
first = false;
}
#ifdef JPH_DEBUG_RENDERER
// Draw the shape
body.GetShape()->Draw(mDebugRenderer, transform, Vec3::sOne(), color, false, sDrawWireframe);
#endif // JPH_DEBUG_RENDERER
}
}
}
}
pile_idx++;
}
}
void BigWorldTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
{
// Draw in wireframe?
inUI->CreateCheckBox(inSubMenu, "Draw distant scenes in wireframe", sDrawWireframe, [](UICheckBox::EState inState) { sDrawWireframe = inState == UICheckBox::STATE_CHECKED; });
// Enable / disable drawing of a particular distance
int pile_idx = 0;
for (Pile &pile : mPiles)
if (!pile.mOrigin.IsNearZero())
{
uint32 mask = 1 << pile_idx;
inUI->CreateCheckBox(inSubMenu, "Draw pile at " + pile.GetLabel(), (sDrawPileMask & mask) != 0, [mask](UICheckBox::EState inState) { if (inState == UICheckBox::STATE_CHECKED) sDrawPileMask |= mask; else sDrawPileMask &= ~mask; });
pile_idx++;
}
// Goto pile at a particular distance
for (Pile &pile : mPiles)
inUI->CreateTextButton(inSubMenu, "Goto pile at " + pile.GetLabel(), [this, &pile]() { sPivot = pile.mOrigin; RestartTest(); });
}
RMat44 BigWorldTest::GetCameraPivot(float inCameraHeading, float inCameraPitch) const
{
return RMat44::sTranslation(sPivot);
}
RVec3 BigWorldTest::GetDrawOffset() const
{
return sPivot;
}