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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/ScaledShapes/ScaledSphereShapeTest.cpp

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <TestFramework.h>
#include <Tests/ScaledShapes/ScaledSphereShapeTest.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Layers.h>
JPH_IMPLEMENT_RTTI_VIRTUAL(ScaledSphereShapeTest)
{
JPH_ADD_BASE_CLASS(ScaledSphereShapeTest, Test)
}
void ScaledSphereShapeTest::Initialize()
{
// Floor
CreateFloor();
// Create sphere
RefConst<SphereShape> sphere_shape = new SphereShape(2.0f);
// Original shape
mBodyInterface->CreateAndAddBody(BodyCreationSettings(sphere_shape, RVec3(-20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Uniformly scaled shape < 1
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(0.25f)), RVec3(-10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Uniformly scaled shape > 1
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(2.0f)), RVec3(0, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Flipped in 2 axis
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3(-0.25f, 0.25f, -0.25f)), RVec3(10, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
// Inside out
mBodyInterface->CreateAndAddBody(BodyCreationSettings(new ScaledShape(sphere_shape, Vec3::sReplicate(-0.25f)), RVec3(20, 10, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
}