27 lines
1.7 KiB
C
27 lines
1.7 KiB
C
|
|
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||
|
|
// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
|
||
|
|
// SPDX-License-Identifier: MIT
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
|
||
|
|
|
||
|
|
namespace SoftBodyCreator
|
||
|
|
{
|
||
|
|
/// Create a square cloth
|
||
|
|
/// @param inGridSizeX Number of points along the X axis
|
||
|
|
/// @param inGridSizeZ Number of points along the Z axis
|
||
|
|
/// @param inGridSpacing Distance between points
|
||
|
|
/// @param inVertexGetInvMass Function that determines the inverse mass of each vertex
|
||
|
|
Ref<SoftBodySharedSettings> CreateCloth(uint inGridSizeX = 30, uint inGridSizeZ = 30, float inGridSpacing = 0.75f, const function<float(uint, uint)> &inVertexGetInvMass = [](uint, uint) { return 1.0f; }, const function<Vec3(uint, uint)> &inVertexPerturbation = [](uint, uint) { return Vec3::sZero(); }, SoftBodySharedSettings::EBendType inBendType = SoftBodySharedSettings::EBendType::None, const SoftBodySharedSettings::VertexAttributes &inVertexAttributes = { 1.0e-5f, 1.0e-5f, 1.0e-5f });
|
||
|
|
|
||
|
|
/// Same as above but fixates the corners of the cloth
|
||
|
|
Ref<SoftBodySharedSettings> CreateClothWithFixatedCorners(uint inGridSizeX = 30, uint inGridSizeZ = 30, float inGridSpacing = 0.75f);
|
||
|
|
|
||
|
|
/// Create a hollow sphere
|
||
|
|
/// @param inRadius Radius of the sphere
|
||
|
|
/// @param inNumTheta Number of segments in the theta direction
|
||
|
|
/// @param inNumPhi Number of segments in the phi direction
|
||
|
|
Ref<SoftBodySharedSettings> CreateSphere(float inRadius = 1.0f, uint inNumTheta = 10, uint inNumPhi = 20, SoftBodySharedSettings::EBendType inBendType = SoftBodySharedSettings::EBendType::None, const SoftBodySharedSettings::VertexAttributes &inVertexAttributes = { 1.0e-4f, 1.0e-4f, 1.0e-3f });
|
||
|
|
};
|