44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
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#ifndef CRESOURCEMANAGER_HPP
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#define CRESOURCEMANAGER_HPP
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#include "Model/CModelManager.hpp"
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#include "Mesh/CMeshManager.hpp"
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#include "Material/CMaterialManager.hpp"
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#include "Audio/CAudioManager.hpp"
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#include "Shader/CShadersManager.hpp"
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#include "Texture/CTextureManager.hpp"
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class CResourceManager{
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private:
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CModelManager m_modelManager;
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CMeshManager m_meshManager;
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CMaterialManager m_materialManager;
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CTextureManager m_textureManager;
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CAudioManager m_audioManager;
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CShadersManager m_shaderManager;
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public:
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CModelManager& models() { return m_modelManager; }
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CMeshManager& meshes() { return m_meshManager; }
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CMaterialManager& materials() { return m_materialManager; }
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CTextureManager& textures() { return m_textureManager; }
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CAudioManager& sounds() { return m_audioManager; }
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CShadersManager& shaders() { return m_shaderManager; }
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const CModelManager& models() const { return m_modelManager; }
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const CMeshManager& meshes() const { return m_meshManager; }
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const CMaterialManager& materials() const { return m_materialManager; }
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const CTextureManager& textures() const { return m_textureManager; }
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const CAudioManager& sounds() const { return m_audioManager; }
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const CShadersManager& shaders() const { return m_shaderManager; }
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void cleanup() {
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m_modelManager.clear();
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m_materialManager.clear();
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m_meshManager.clear();
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m_textureManager.clear();
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m_audioManager.clear();
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m_shaderManager.clear();
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}
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};
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#endif
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