2026-03-22 00:28:03 +01:00
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#version 450
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layout(set = 1, binding = 0) uniform sampler2D texSampler;
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layout(location = 0) in vec4 iColor;
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layout(location = 1) in vec2 iTex;
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layout(location = 0) out vec4 oColor;
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void main()
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{
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oColor = iColor * texture(texSampler, iTex);
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}
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