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CosmicEngine/lib/All/JoltPhysics/Samples/Tests/Rig/SoftKeyframedRigTest.h

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2025 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Skeleton/Skeleton.h>
#include <Jolt/Skeleton/SkeletalAnimation.h>
#include <Jolt/Skeleton/SkeletonPose.h>
#include <Utils/RagdollLoader.h>
#include <Jolt/Physics/Ragdoll/Ragdoll.h>
class SoftKeyframedRigTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SoftKeyframedRigTest)
// Description of the test
virtual const char * GetDescription() const override
{
return "Tests a soft keyframed ragdoll moving towards a wall of boxes.\n"
"This applies velocities to dynamic bodies to force the ragdoll to follow an animation.\n"
"Since the bodies are dynamic, they will collide with static objects.";
}
// Destructor
virtual ~SoftKeyframedRigTest() override;
// Number used to scale the terrain and camera movement to the scene
virtual float GetWorldScale() const override { return 0.2f; }
virtual void Initialize() override;
virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
// Saving / restoring state for replay
virtual void SaveState(StateRecorder &inStream) const override;
virtual void RestoreState(StateRecorder &inStream) override;
private:
float mTime = 0.0f;
Ref<RagdollSettings> mRagdollSettings;
Ref<Ragdoll> mRagdoll;
Ref<SkeletalAnimation> mAnimation;
SkeletonPose mPose;
};