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CosmicEngine/lib/All/SPIRV-Reflect/tests/hlsl/binding_array.spv

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#:
SPV_GOOGLE_hlsl_functionality1mainhlsl/binding_array.hlslVX#line 1 "hlsl/binding_array.hlsl"
SamplerState MySampler[6] : register(s0);
Texture2D MyTexture[2] : register(t8);
float4 main(float4 sv_pos : SV_POSITION) : SV_TARGET {
float4 ret0 = MyTexture[0].Sample(MySampler[0], float2(0, 0));
float4 ret1 = MyTexture[1].Sample(MySampler[3], float2(0, 0));
return ret0 + ret1;
}
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