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CosmicEngine/src/Engine/Core/Scene/CScene.cpp
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#include "CScene.hpp"
#include "../Entity/CEntity.hpp"
#include "../Component/Graphics/CRenderer.hpp"
#include "../Component/Meta/CMetaData.hpp"
#include "../Component/Geometry/CTransform.hpp"
#include "../Component/Camera/CCamera.hpp"
#include "../Graphics/API/GraphicsAPI.hpp"
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#include <memory>
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namespace CosmicCore {
CScene::CScene(std::string name) : CSerializable(),
m_name(std::move(name)), m_tangibleWorld(this)
{
m_tangibleWorld.initWorld();
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}
std::string CScene::getName(void) const {
return m_name;
}
CScene::~CScene()
{
m_tangibleWorld.destroy();
}
CEntity CScene::createEntity(){
auto handle = m_ecManager.registry.create();
CEntity handler(m_ecManager, handle, this);
return handler;
}
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unsigned int CScene::getNumEntity(void) const {
return m_ecManager().view<CMetaData>()->size();
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}
void CScene::removeEntity(unsigned int index, bool destroy)
{
}
void CScene::render(vk::raii::CommandBuffer& cmd, uint32_t frameIndex){
auto entities = m_ecManager.registry.view<CRenderer, CTransform>();
VulkanImpl* api = dynamic_cast<VulkanImpl*>(GraphicsAPI::getAPI().get());
auto cam = m_ecManager.registry.view<CCamera, CTransform>();
auto& camera = m_ecManager.registry.get<CCamera>(cam.front());
auto& transform = m_ecManager.registry.get<CTransform>(cam.front());
camera.updateUniformBuffer(frameIndex, transform);
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
0,
*camera.getDescriptorSet(frameIndex),
{}
);
for (auto& entity : entities) {
auto model = m_ecManager.registry.get<CRenderer>(entity).getModel();
auto& transform = m_ecManager.registry.get<CTransform>(entity);
transform.updateUniformBuffer(frameIndex);
//trier meshes par matérial ?
// bind transform UBO (set = 1)
cmd.bindDescriptorSets(
vk::PipelineBindPoint::eGraphics,
api->getDefaultPipelineLayout(), // layout du pipeline
1, // set = 1
*transform.getDescriptorSet(frameIndex),
{}
);
for (auto& mesh : model->getMeshes()) {
// ne rebind le pipeline que si le material change
//if (mesh.getMaterial() != boundMaterial) {
//boundMaterial = mesh.getMaterial();
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics,
*mesh->getMaterial()->getPipeline());
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
*mesh->getMaterial()->getPipelineLayout(),
2,
*mesh->getMaterial()->getDescriptorSet(frameIndex),
{});
//}
cmd.bindVertexBuffers(0, vk::Buffer(mesh->getVertexIndexBuffer().buffer), mesh->getVertexOffset());
cmd.bindIndexBuffer(vk::Buffer(mesh->getVertexIndexBuffer().buffer), mesh->getIndexOffset(), vk::IndexType::eUint32);
cmd.drawIndexed(mesh->getIndexCount(), 1, 0, 0, 0);
}
}
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}
nlohmann::json CScene::to_json()
{
return nlohmann::json();
}
}