Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
27
lib/All/JoltPhysics/Assets/Shaders/DX/FontPixelShader.hlsl
Normal file
27
lib/All/JoltPhysics/Assets/Shaders/DX/FontPixelShader.hlsl
Normal file
@@ -0,0 +1,27 @@
|
||||
Texture2D ShaderTexture : register(t2);
|
||||
SamplerState SampleType : register(s0);
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 Position : SV_POSITION;
|
||||
float2 Tex : TEXCOORD0;
|
||||
float4 Color : COLOR0;
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 RGBColor : SV_TARGET;
|
||||
};
|
||||
|
||||
PS_OUTPUT main(PS_INPUT In)
|
||||
{
|
||||
PS_OUTPUT Output;
|
||||
|
||||
float t = ShaderTexture.Sample(SampleType, In.Tex).r;
|
||||
if (t < 0.5)
|
||||
discard;
|
||||
|
||||
Output.RGBColor = float4(In.Color.rgb, t);
|
||||
|
||||
return Output;
|
||||
}
|
||||
Reference in New Issue
Block a user