Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Assets/Shaders/DX/VertexConstants.h
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lib/All/JoltPhysics/Assets/Shaders/DX/VertexConstants.h
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cbuffer VertexShaderConstantBuffer : register(b0)
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{
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matrix View; // view matrix
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matrix Projection; // projection matrix
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matrix LightView; // view matrix of the light
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matrix LightProjection; // projection matrix of the light
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};
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