Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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struct VertexShaderConstantBuffer
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{
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float4x4 View; // view matrix
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float4x4 Projection; // projection matrix
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float4x4 LightView; // view matrix of the light
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float4x4 LightProjection; // projection matrix of the light
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};
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struct PixelShaderConstantBuffer
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{
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float3 CameraPos;
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float3 LightPos;
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};
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