Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

View File

@@ -0,0 +1,13 @@
struct VertexShaderConstantBuffer
{
float4x4 View; // view matrix
float4x4 Projection; // projection matrix
float4x4 LightView; // view matrix of the light
float4x4 LightProjection; // projection matrix of the light
};
struct PixelShaderConstantBuffer
{
float3 CameraPos;
float3 LightPos;
};