Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

View File

@@ -0,0 +1,14 @@
#version 450
#include "VertexConstants.h"
layout(location = 0) in vec3 iPosition;
layout(location = 1) in vec4 iColor;
layout(location = 0) out vec4 oColor;
void main()
{
gl_Position = c.Projection * c.View * vec4(iPosition, 1.0);
oColor = iColor;
}