Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Assets/Shaders/VK/UIPixelShader.frag
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13
lib/All/JoltPhysics/Assets/Shaders/VK/UIPixelShader.frag
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#version 450
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layout(set = 1, binding = 0) uniform sampler2D texSampler;
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layout(location = 0) in vec4 iColor;
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layout(location = 1) in vec2 iTex;
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layout(location = 0) out vec4 oColor;
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void main()
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{
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oColor = iColor * texture(texSampler, iTex);
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}
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