Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

View File

@@ -0,0 +1,17 @@
#version 450
#include "VertexConstants.h"
layout(location = 0) in vec3 vPos;
layout(location = 1) in vec2 vTex;
layout(location = 2) in vec4 vCol;
layout(location = 0) out vec4 oColor;
layout(location = 1) out vec2 oTex;
void main()
{
gl_Position = c.Projection * c.View * vec4(vPos, 1.0f);
oTex = vTex;
oColor = vCol;
}