Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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28
lib/All/JoltPhysics/Build/cmake_linux_clang_gcc.sh
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28
lib/All/JoltPhysics/Build/cmake_linux_clang_gcc.sh
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#!/bin/sh
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if [ -z $1 ]
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then
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BUILD_TYPE=Debug
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else
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BUILD_TYPE=$1
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shift
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fi
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if [ -z $1 ]
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then
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COMPILER=clang++
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else
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COMPILER=$1
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shift
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fi
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BUILD_DIR=Linux_$BUILD_TYPE
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echo Usage: ./cmake_linux_clang_gcc.sh [Configuration] [Compiler]
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echo "Possible configurations: Debug (default), Release, Distribution, ReleaseUBSAN, ReleaseASAN, ReleaseTSAN, ReleaseCoverage"
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echo "Possible compilers: clang++, clang++-XX, g++, g++-XX where XX is the version"
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echo Generating Makefile for build type \"$BUILD_TYPE\" and compiler \"$COMPILER\" in folder \"$BUILD_DIR\"
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cmake -S . -B $BUILD_DIR -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_CXX_COMPILER=$COMPILER "${@}"
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echo Compile by running \"make -j $(nproc) \&\& ./UnitTests\" in folder \"$BUILD_DIR\"
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