Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Jolt/Math/Swizzle.h
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lib/All/JoltPhysics/Jolt/Math/Swizzle.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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/// Enum indicating which component to use when swizzling
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enum
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{
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SWIZZLE_X = 0, ///< Use the X component
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SWIZZLE_Y = 1, ///< Use the Y component
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SWIZZLE_Z = 2, ///< Use the Z component
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SWIZZLE_W = 3, ///< Use the W component
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SWIZZLE_UNUSED = 2, ///< We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe
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};
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JPH_NAMESPACE_END
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