Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h
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lib/All/JoltPhysics/Jolt/Physics/Collision/AABoxCast.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Geometry/AABox.h>
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JPH_NAMESPACE_BEGIN
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/// Structure that holds AABox moving linearly through 3d space
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struct AABoxCast
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{
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JPH_OVERRIDE_NEW_DELETE
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AABox mBox; ///< Axis aligned box at starting location
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Vec3 mDirection; ///< Direction and length of the cast (anything beyond this length will not be reported as a hit)
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};
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JPH_NAMESPACE_END
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