Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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lib/All/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h
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lib/All/JoltPhysics/Jolt/Physics/Collision/BackFaceMode.h
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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JPH_NAMESPACE_BEGIN
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/// How collision detection functions will treat back facing triangles
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enum class EBackFaceMode : uint8
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{
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IgnoreBackFaces, ///< Ignore collision with back facing surfaces/triangles
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CollideWithBackFaces, ///< Collide with back facing surfaces/triangles
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};
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JPH_NAMESPACE_END
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