Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#include <Jolt/Jolt.h>
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
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JPH_NAMESPACE_BEGIN
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void BroadPhase::Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface)
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{
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mBodyManager = inBodyManager;
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}
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JPH_NAMESPACE_END
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