Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Body/BodyID.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
JPH_NAMESPACE_BEGIN
/// Structure that holds the result of colliding a point against a shape
class CollidePointResult
{
public:
JPH_OVERRIDE_NEW_DELETE
/// Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For point queries there is no sensible return value.
inline float GetEarlyOutFraction() const { return 0.0f; }
BodyID mBodyID; ///< Body that was hit
SubShapeID mSubShapeID2; ///< Sub shape ID of shape that we collided against
};
JPH_NAMESPACE_END