Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Collision/PhysicsMaterialSimple.h>
#include <Jolt/ObjectStream/TypeDeclarations.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
JPH_NAMESPACE_BEGIN
JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple)
{
JPH_ADD_BASE_CLASS(PhysicsMaterialSimple, PhysicsMaterial)
JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugName)
JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugColor)
}
void PhysicsMaterialSimple::SaveBinaryState(StreamOut &inStream) const
{
PhysicsMaterial::SaveBinaryState(inStream);
inStream.Write(mDebugName);
inStream.Write(mDebugColor);
}
void PhysicsMaterialSimple::RestoreBinaryState(StreamIn &inStream)
{
PhysicsMaterial::RestoreBinaryState(inStream);
inStream.Read(mDebugName);
inStream.Read(mDebugColor);
}
JPH_NAMESPACE_END