Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

View File

@@ -0,0 +1,25 @@
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/PhysicsUpdateContext.h>
JPH_NAMESPACE_BEGIN
/// @cond INTERNAL
PhysicsUpdateContext::PhysicsUpdateContext(TempAllocator &inTempAllocator) :
mTempAllocator(&inTempAllocator),
mSteps(inTempAllocator)
{
}
PhysicsUpdateContext::~PhysicsUpdateContext()
{
JPH_ASSERT(mBodyPairs == nullptr);
JPH_ASSERT(mActiveConstraints == nullptr);
}
/// @endcond
JPH_NAMESPACE_END