Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
This commit is contained in:
46
lib/All/JoltPhysics/JoltViewer/JoltViewer.h
Normal file
46
lib/All/JoltPhysics/JoltViewer/JoltViewer.h
Normal file
@@ -0,0 +1,46 @@
|
||||
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
|
||||
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Application/Application.h>
|
||||
#ifdef JPH_DEBUG_RENDERER
|
||||
#include <Jolt/Renderer/DebugRendererPlayback.h>
|
||||
#else
|
||||
// Hack to still compile DebugRenderer inside the test framework when Jolt is compiled without
|
||||
#define JPH_DEBUG_RENDERER
|
||||
// Make sure the debug renderer symbols don't get imported or exported
|
||||
#define JPH_DEBUG_RENDERER_EXPORT
|
||||
#include <Jolt/Renderer/DebugRendererPlayback.h>
|
||||
#undef JPH_DEBUG_RENDERER
|
||||
#undef JPH_DEBUG_RENDERER_EXPORT
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
// Application that views recordings produced by DebugRendererRecorder
|
||||
class JoltViewer : public Application
|
||||
{
|
||||
public:
|
||||
// Constructor / destructor
|
||||
JoltViewer(const String &inCommandLine);
|
||||
|
||||
// Update the application
|
||||
virtual bool UpdateFrame(float inDeltaTime) override;
|
||||
|
||||
private:
|
||||
enum class EPlaybackMode
|
||||
{
|
||||
Rewind,
|
||||
StepBack,
|
||||
Stop,
|
||||
StepForward,
|
||||
Play
|
||||
};
|
||||
|
||||
DebugRendererPlayback mRendererPlayback { *mDebugRenderer };
|
||||
|
||||
EPlaybackMode mPlaybackMode = EPlaybackMode::Play; // Current playback state. Indicates if we're playing or scrubbing back/forward.
|
||||
uint mCurrentFrame = 0;
|
||||
};
|
||||
Reference in New Issue
Block a user