Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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19
lib/All/JoltPhysics/PerformanceTest/PerformanceTest.cmake
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19
lib/All/JoltPhysics/PerformanceTest/PerformanceTest.cmake
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# Root
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set(PERFORMANCE_TEST_ROOT ${PHYSICS_REPO_ROOT}/PerformanceTest)
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# Source files
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set(PERFORMANCE_TEST_SRC_FILES
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${PERFORMANCE_TEST_ROOT}/PyramidScene.h
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${PERFORMANCE_TEST_ROOT}/PerformanceTest.cpp
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${PERFORMANCE_TEST_ROOT}/PerformanceTest.cmake
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${PERFORMANCE_TEST_ROOT}/PerformanceTestScene.h
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${PERFORMANCE_TEST_ROOT}/RagdollScene.h
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${PERFORMANCE_TEST_ROOT}/ConvexVsMeshScene.h
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${PERFORMANCE_TEST_ROOT}/CharacterVirtualScene.h
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${PERFORMANCE_TEST_ROOT}/LargeMeshScene.h
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${PERFORMANCE_TEST_ROOT}/Layers.h
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${PERFORMANCE_TEST_ROOT}/MaxBodiesScene.h
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)
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# Group source files
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source_group(TREE ${PERFORMANCE_TEST_ROOT} FILES ${PERFORMANCE_TEST_SRC_FILES})
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