Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/BroadPhase/BroadPhaseTest.h>
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#include <random>
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class BroadPhaseInsertionTest : public BroadPhaseTest
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, BroadPhaseInsertionTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Test that adds/removes objects to/from the broadphase and casts a ray through the boxes to see if the collision results are correct.";
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}
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// Initialize the test
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virtual void Initialize() override;
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// Update the test, called before the physics update
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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private:
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default_random_engine mRandomGenerator;
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size_t mCurrentBody = 0;
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int mDirection = 1;
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};
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