Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Body/BodyManager.h>
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>
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#include <Layers.h>
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// Base class for a test involving only the broad phase
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class BroadPhaseTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_ABSTRACT(JPH_NO_EXPORT, BroadPhaseTest)
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// Destructor
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virtual ~BroadPhaseTest() override;
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// Initialize the test
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virtual void Initialize() override;
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// Update the test, called after the physics update
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virtual void PostPhysicsUpdate(float inDeltaTime) override;
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protected:
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// Create bodies according to method outlined in "FAST SOFTWARE FOR BOX INTERSECTIONS by AFRA ZOMORODIAN" section "The balanced distribution"
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// http://pub.ist.ac.at/~edels/Papers/2002-J-01-FastBoxIntersection.pdf
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void CreateBalancedDistribution(BodyManager *inBodyManager, int inNumBodies, float inEnvironmentSize = 512.0f);
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BPLayerInterfaceImpl mBroadPhaseLayerInterface;
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BroadPhase * mBroadPhase = nullptr;
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BodyManager * mBodyManager = nullptr;
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};
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