Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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#include <Jolt/Physics/Constraints/FixedConstraint.h>
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class ConstraintPriorityTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ConstraintPriorityTest)
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// Description of the test
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virtual const char * GetDescription() const override
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{
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return "Tests constraint priority system to demonstrate that the order of solving can have an effect on the simulation.\n"
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"Solving the root first will make the system stiffer.";
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}
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// See: Test
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virtual void Initialize() override;
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virtual void PostPhysicsUpdate(float inDeltaTime) override;
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private:
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Array<Ref<FixedConstraint>> mConstraints;
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};
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