Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer

This commit is contained in:
Tom Ray
2026-03-22 00:28:03 +01:00
parent 6695d46bcd
commit 48348936a8
1147 changed files with 214331 additions and 353 deletions

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Tests/Test.h>
#include <Jolt/Physics/Constraints/SixDOFConstraint.h>
class SixDOFConstraintTest : public Test
{
public:
JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SixDOFConstraintTest)
virtual void Initialize() override;
virtual void GetInitialCamera(CameraState &ioState) const override;
virtual bool HasSettingsMenu() const override { return true; }
virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
private:
using SettingsRef = Ref<SixDOFConstraintSettings>;
using EAxis = SixDOFConstraintSettings::EAxis;
static float sLimitMin[EAxis::Num];
static float sLimitMax[EAxis::Num];
static bool sEnableLimits[EAxis::Num];
static SettingsRef sSettings;
Vec3 mTargetOrientationCS = Vec3::sZero();
Ref<SixDOFConstraint> mConstraint;
};