Ajout de Jolt Physics + 1ere version des factory entitecomposants - camera, transform, rigidbody, collider, renderer
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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Tests/Test.h>
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// Simple test to create a convex hull
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class ConvexHullTest : public Test
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{
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public:
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JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, ConvexHullTest)
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// Initialize the test
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virtual void Initialize() override;
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// Update the test, called before the physics update
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virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
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private:
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// A list of predefined points to feed the convex hull algorithm
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using Points = Array<Vec3>;
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Array<Points> mPoints;
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// Which index in the list we're currently using
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size_t mIteration = 0;
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// If we run out of points, we start creating random points
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default_random_engine mRandom { 12345 };
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};
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